Hopshot
A downloadable game for Windows
Design:
Designed for Daredevil and Conqueror player types, the game emphasizes high-risk, high-reward mechanics, fast-paced challenge, and competitive play, supported by a leaderboard-driven scoring system.
Game mechanics:
Player Movement:
- The player can perform a mid-air hop at any time using the left mouse button. Each hop is governed by a cooldown to prevent spamming while still allowing reactive dodging. Hop strength is tuned to enable evasive movement without allowing the player to leave the screen bounds.
- Player rotation is controlled by the mouse cursor. The player constantly faces the cursor, and all movement and hopping direction is derived from this orientation.
- Player movement is constrained to the screen bounds to maintain readability and consistent challenge.
Combat:
- The player can fire a projectile using the right mouse button in the direction they are facing. Shooting is limited by a cooldown to encourage deliberate, well-timed shots.
- Projectiles travel fast enough to accurately hit intended targets while remaining visually trackable.
- Projectiles are used to destroy specific obstacles and all AI enemies, adding an offensive option alongside evasive play.
Collectibles:
- Coins spawn randomly throughout the level and contribute directly to the player’s final leaderboard score.
- Coin spawns are governed by a maximum concurrent count and minimum spacing distance to ensure meaningful risk when moving between pickups.
- Coins respawn at a fixed rate after collection, ensuring that at least one coin is usually available while still requiring the player to survive against escalating threats.
- Coins do not spawn too close to the player, encouraging intentional movement rather than passive collection.
Obstacles:
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Obstacles spawn off-screen and enter the play area from random directions at varied speeds.
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Spawn trajectories are biased toward the player’s general position without spawning directly on top of them, ensuring fairness while maintaining pressure.
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Obstacle speed and spawn frequency gradually increase over time to create a mounting challenge, capped to preserve navigable gaps and stable performance.
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Multiple obstacle types with varying sizes are randomly selected, with some being destructible via player projectiles.
AI Enemies
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AI enemies spawn from off-screen at a lower rate than obstacles and actively pursue the player.
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Enemy spawn frequency increases gradually over time, reinforcing difficulty escalation.
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All AI enemies can be defeated using projectiles, requiring players to balance evasion and aggression.
Health & Damage
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The player has a finite health pool that is reduced upon collision with obstacles, enemies, or level boundaries.
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Health values are balanced to allow limited recovery from minor mistakes without permitting repeated errors.
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Upon collision, the player is knocked away from the impact source, introducing positional consequences and the possibility of follow-up damage.
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | Windows |
| Author | Atomic Dream Games - Tom Wilson |
| Genre | Action |
Download
Install instructions
Download and extract the ZIP, then run the executable.

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