A downloadable game for Windows

Design:

Designed for Daredevil and Conqueror player types, the game emphasizes high-risk, high-reward mechanics, fast-paced challenge, and competitive play, supported by a leaderboard-driven scoring system.

Game mechanics:

Player Movement:

  • The player can perform a mid-air hop at any time using the left mouse button. Each hop is governed by a cooldown to prevent spamming while still allowing reactive dodging. Hop strength is tuned to enable evasive movement without allowing the player to leave the screen bounds.
  • Player rotation is controlled by the mouse cursor. The player constantly faces the cursor, and all movement and hopping direction is derived from this orientation.
  • Player movement is constrained to the screen bounds to maintain readability and consistent challenge.

Combat:

  • The player can fire a projectile using the right mouse button in the direction they are facing. Shooting is limited by a cooldown to encourage deliberate, well-timed shots.
  • Projectiles travel fast enough to accurately hit intended targets while remaining visually trackable.
  • Projectiles are used to destroy specific obstacles and all AI enemies, adding an offensive option alongside evasive play.

Collectibles:

  • Coins spawn randomly throughout the level and contribute directly to the player’s final leaderboard score.
  • Coin spawns are governed by a maximum concurrent count and minimum spacing distance to ensure meaningful risk when moving between pickups.
  • Coins respawn at a fixed rate after collection, ensuring that at least one coin is usually available while still requiring the player to survive against escalating threats.
  • Coins do not spawn too close to the player, encouraging intentional movement rather than passive collection.

Obstacles:

  • Obstacles spawn off-screen and enter the play area from random directions at varied speeds.

  • Spawn trajectories are biased toward the player’s general position without spawning directly on top of them, ensuring fairness while maintaining pressure.

  • Obstacle speed and spawn frequency gradually increase over time to create a mounting challenge, capped to preserve navigable gaps and stable performance.

  • Multiple obstacle types with varying sizes are randomly selected, with some being destructible via player projectiles.

AI Enemies

  • AI enemies spawn from off-screen at a lower rate than obstacles and actively pursue the player.

  • Enemy spawn frequency increases gradually over time, reinforcing difficulty escalation.

  • All AI enemies can be defeated using projectiles, requiring players to balance evasion and aggression.

Health & Damage

  • The player has a finite health pool that is reduced upon collision with obstacles, enemies, or level boundaries.

  • Health values are balanced to allow limited recovery from minor mistakes without permitting repeated errors.

  • Upon collision, the player is knocked away from the impact source, introducing positional consequences and the possibility of follow-up damage.


Updated 2 days ago
Published 5 days ago
StatusReleased
PlatformsWindows
AuthorAtomic Dream Games - Tom Wilson
GenreAction

Download

Download
Hopshot.zip 26 MB

Install instructions

Download and extract the ZIP, then run the executable.

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